Tag: unity

Making Unity beep after scripts finish reloading

Our latest game, HistoHunters, has grown into a really big project that compilation now takes a really long time. Longer than no sane programmer wants it to be. It has gotten so bad that changing a single file would take about a minute for recompilation!

Thankfully, I have managed to shorten this wait time through the use of assembly definitions. If you have a big Unity project and compile times are slow, this is the solution to that. Just for kicks I also purchased an SSD and that also helped reduce compile times (Not much as the assembly definitions though).

However, in spite of these changes compiling still takes a few seconds to reload scripts. This seems to be the lowest it could go. While this is definitely better, I can't help but feel that the seconds spent waiting is wasted.

making-unity-beep-after-scripts-finish-reloading-02

I recently got the idea of having Unity inform …