Although development for Detective Rizal is currently at a halt, it doesn’t mean that I have completely forgotten about it.
Over the past few weeks I have come up with a plan on what I will do with the project once I decide to resume development. Keep in mind that these are not set in stone yet and may change in the future:
First plan of action is that I will be porting the project from AGS to Flash so that people can access and play it online. This means no more downloading and installing. Just get the link and start playing.
I also have already talked to some people if whether they are interested in collaborating for the project. So this means I will be delegating the art and writing to them while I concentrate on programming. Because frankly, I suck at script writing.
I am also planning on looking for a sponsor who can fund the project to keep the team motivated because while I can run with an empty stomach, I don’t think others in the team can. This also means that the game will remain free forever.
Finally, we might add some new stuff to the project gameplay-wise. It’s a secret for now but I guarantee that the game will be more engaging and fun.
So that’s about it. I just thought I’d write about it to let fans know that the project is not dead yet.
For now, you guys can enjoy the demo by downloading it here. If you have any comments or suggestions, feel free to leave them on the comments section below.
And just out of nowhere, I come out and announce a new game.
Movaball is a 2-player game thats can be described as a futuristic game of billiards. The objective is to change the color of all your opponent’s balls to your color by hitting them with your main ball (or puck), and avoiding hitting the red balls. The game features real-life physics and customizable play modes.
Movaball is a game I created in under 8 days as a challenge to myself. You see, my biggest problem is that I always take on game development projects that are too large of a scope that I rarely finish them. This game is the first out of the many projects I’m planning to do that will only take a week or two to finish. I’m hoping that once I already have a number of finished games under my belt, I will be ready to take on bigger ones.
To those who are not familiar: Ludum Dare is a rapid game development competition held online wherein participants need to create a game solo in 48 hours. The most recent one was held just this weekend and I am proud to say that I took part in it.
Coming in 6 hours late into the competition I still managed to dish out a fairly decent game which I titled “Rescue Support” which you can play online by clicking here.
OMG! A new game! Eeeek!
Rescue Support is a game wherein you take control of a rescue ship to rescue and help out your comrades. The unique twist I made with this game is that you take the role as support. You have no guns that you can fire but you do get to help out the team by dropping turrets to help with killing enemies, and health packs to regenerate health. The more people you rescue and bring back to your base, the more money you get for equipment and upgrades.
Please pardon the bugs, the art and lack of music in the game. As there was only a limited time for development, I decided to concentrate more on the gameplay. But even with that said there is still a lot of room for improvement which I am considering in the future.
So go ahead and play it here. If you have any comments or suggestions, feel free to leave a comment below.
I would like to apologize to everyone who have been waiting for the release of Detective Rizal. Development of the game has been temporarily halted as I am currently bogged down with an important game development project as part of our school curriculum.
When will I plan to continue development? I can’t really say for sure. Since I’m already on my final year of college, I am focusing all my efforts to finish my studies. Maybe I’ll continue once I finish the project I’m working on right now. Or maybe when I find the time during a school break.
How much is left for full completion of the game? I’m already done with the game engine so the only thing left are a couple of art assets, the script, and the coding. So I’d say still around 35%-40% until completion.
What is this development project I’m currently working on? It’s for our Software Development class where we were asked to create our very own Facebook game. Development is expected to span for a few months. I’ll start posting more details on this blog soon for those who are interested to know more.
Take note that this is just a short demo and does not reflect the quality of the final product. Feel free to contact me at karlo@accidentalrebel.com if you have any suggestions, comments or violent reactions.
Information about Detective Rizal and the Jaded Ruby
Detective Rizal and the Jaded Ruby is an adventure game with a mystery/detective concept inspired by the Phoenix Wright series and Detective Conan Anime.
Take control of the titular character, Jose Rizal, and help him solve the murder of your friend’s father by looking for clues, solving puzzles, interrogating witnesses and confronting the culprit.
This game is an entry for the “Jose Rizal is in a Video Game Compeition“. A game competiton where we feature the Philippine’s National Hero, Jose Rizal, in a video game.
Here’s a sneak peek of a new game I’m currently working on titled Detective Rizal and the Jaded Ruby, a point and click adventure mystery/detective game inspired by the Phoenix Wright series and Detective Conan Anime.
Take control of the titular character, Jose Rizal, and help him solve mysteries and murders by looking for clues, interrogating witnesses and confronting the culprit.
This game is an entry for the “Jose Rizal is in a Video Game Compeition“. A game competiton where we feature the Philippine’s National Hero, Jose Rizal, in a video game.
Learn more about the game, check out screenshots and videos, by going here.
You take control of a boy who needs to go through a forest full of endangered species in order to get home. You remember your mother’s warning that you should never hurt or kill any animals as they may become extinct and respawn as ghosts and haunt you forever.
The game highly discourages killing. If you happen to kill an animal, they spawn as ghosts and try to exact revenge by preventing you from reaching your goal. The more ghosts there are, the harder the level becomes.
The levels are designed so that you will be forced to making decisions on whether to kill an animal or not. There are times when killing, makes things easier. There are times that it doesn’t. It’s up for you to decide what choice you make.
Hi guys. I had free time this weekend so I decided to work on Witch Battles.
First thing I got done was the coloring of our main character. Here’s a before and after shot:
I have also started working on the mock-up design of the level that we’ll be having in the game. It’s not finished yet but here’s a sneak peek:
Some of the elements found in this mockup (like the bookshelves, flooring, chandelier, tables and chairs) are taken from other games and are used only for demonstration purposes. The rest were made by me.
(Look at those stairs! Making them was so tiring!)
The colors may look flat right now but I’m planning to rectify that in the future by adding strong shadows and such. Next thing I’m going to work on is the big-ass statue in the middle.
Stay tuned for more updates!
(And for those who are wondering what happened to Escape of the Minibots, rest assured that I am working on it as well. Sneak peek video to come soon!)