Tag: postmortem

Chef Wars Postmortem -- What Went Right: Risk Adjusted Technical Estimates

A risk-adjusted estimation system that pairs time estimates with confidence levels to produce reliable schedules — used to ship Chef Wars on time.

Chef Wars Postmortem -- What went wrong: Optimizing too early and too late

Lessons from Chef Wars on premature optimization: why asking WHAT and HOW to optimize matters more than asking WHEN, after making both mistakes in production.

Chef Wars Postmortem -- What went right: Having a Universe File

How keeping all Chef Wars game data in a single "Universe" spreadsheet made prototyping, iteration, and live patching faster across two years of development.