( This game is now called “Run, Panda, Run!”)
After a weekend of tinkering with Unity3D, I am now ready to use what I have learned.
While I am eager to create the next Portal or Mass Effect, I decided to go with something simple and easy. I also wanted something that has an established game mechanic so I can concentrate more on development than game design.
After a lot of thought, I decided to create something similar to the game mode in Crash Bandicoot 3 where you control Coco riding a tiger along the Great Wall of China.
To those who can’t remember, perhaps the video below can help jog your memory:
While I am going to copy the mechanics of the game, I will be doing the art, story, and music from scratch. So yeah, instead of a bandicoot riding a tiger, we will go with a baby riding a cute and fat panda. Props to my girlfriend for the idea.
My objectives for this project are as follows:
- Finish the game in less than 3 Months
- Have it working on the desktop, browser and mobile devices
- Learn how to model in 3D
- Create a simple music to go along with the game
- Log the progress of the project on this blog every week
- Monetize the game
So what have I done so far? Well…
Riding Mr. Panda Devlog: Week 0
It took me a whole day before I got the basics of the game down.
Here are the stuff that I have finished:
- Basic character movement
- Basic actions (Jump, Slide and Run)
- Basic camera behavior
- Sample Level
- 3 gameplay modes ( Normal, Time Trial and Reverse modes)
Check out the video below to see the updates: