Run, Panda, Run Devlog – Week 4

March 31, 2012 - 5:31 am

It’s already been a month! I just need to keep this pace up and this game would be finished in no time!

This week I’ve gone back to concentrating on art assets. Check out the video below for the changes:

Here are the finished tasks in list form:

  • Reduced the polygon count of the character models
  • Characters can now change their facial expressions
  • Added sliding animation to both Panda and Penny
  • Created brick floor texture for the flooring of the level
  • Removed all pointlights to increase performance
  • (Lots of ) Additional performance tweaks

For next week I will work on collectable items and the different menus for the game.

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