New Character Concept: Witch Battles [tentative title]

January 19, 2011 - 3:53 pm

So as I have mentioned yesterday, Aik and I have decided to change our game’s art style and make it similar to Grim Grimoire and Muramasa. Which is why, I went back to the drawing board and cooked up a new character design. This time, instead of a chibi-style, I went for a full sized one.

I was initially aiming for a traditional witch costume but who wears them these days? Witches these days are more hip and cool so  I tried to add in as much detail as possible but not so much that it would be very hard to animate it.

You see, my initial fear was that since it would be a very big character, it would be very hard to animate. So far, all I’ve done are moving chibi or pixel art sprites and never big ones, but I am up for the challenge.

For me to have a better grasp of how to animate such a character, I asked my friend Google for some examples.

The image above is a sprite rip by Freezeman from the MugenGuild Forums.

The movements are not that smooth (and are very fast) but I think I have a general idea. Still have to look for more though. looking for Muramasa sprite sheets but can’t seem to find any. Maybe it’s in 3d? I’m not sure yet.

Anyways, that’s all for today. Please feel free to leave a comment on my character design. I’ll be doing the coloring soon.

Cheers!

Posted under: Devlogs Witch Battles

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