The missing week 5 recap and my development timetable
April 11, 2012 - 8:37 pmJust a quick update.
I didn’t have the time to post the week 5 recap for Run, Panda, Run as I was out-of-town during the Holy Week. To bring the balance back to the universe I will be squeezing the missed recap onto week 6. This means that you can expect one long video this coming Saturday.
I also took the time to plot out a timetable for the project to see what tasks are left to work on. I’ve only done this now because prior to this week I didn’t have a good grasp of the amount of work involved on the project.
Month 2
Week 5 ( the week with the missing recap )
- Level changing
- Face changing
Week 6 ( the week with the long video to expect )
- Obstacles and other objects
- Obstacle collisions
Week 7 ( the week where I will try to dabble with game analytics )
- Analytics
- Menus
Week 8 ( the week where the world will come alive )
- Backgrounds
- Story
Month 3
Week 9 ( the week for playtesters )
- Polish
- GUI
- Bug fixes
- Playtesting
Week 10 ( the week where we add music! )
- Obstacles and other objects
- Backgrounds
- Music
- Sound effects
Week 11 ( The week where there are two more weeks left! Eek! )
- Optimization
- Cutscenes
Week 12 ( The week where I can’t wait to have this game shipped! )
- Polish
- Final playtesting
So looking at the table above we can assume that I can have the game released by the first week of June.
Great. We now have a game plan!












