The article and video of my Casual Connect talk in Singapore is now finally up on the GameSauce website. In this presentation I talked about how I managed to juggle being a professional game developer by day and an indie game developer at night.
Note: This game has already been improved and renamed to Pop Puff and Away! Check out the latest version here!
I cringe every time I watch people play my LD entry.
I saw people taking a long time to figure out what to do. Some never got it at all. Those who did, saw potential. Potential that could have been realized if it were not for the horrible design decisions that I’ve made in an effort to make it more fun.
I wished I had more time so I could have improved it some more.
But that’s the thing. I realized that without Ludum Dare’s really short time limit, I would not have finished a game, I would not have gotten feedback and criticisms, and I would not have learned anything at all.
The trick is to accept what you’ve made, learn from it, and move on.