Here’s my game entry for Ludum Dare #21

August 22, 2011 - 12:42 pm

To those who are not familiar: Ludum Dare is a rapid game development competition held online wherein participants need to create a game solo in 48 hours. The most recent one was held just this weekend and I am proud to say that I took part in it.

Coming in 6 hours late into the competition I still managed to dish out a fairly decent game which I titled “Rescue Support” which you can play online by clicking here.

OMG! A new game! Eeeek!

Rescue Support is a game wherein you take control of a rescue ship to rescue and help out your comrades. The unique twist I made with this game is that you take the role as support. You have no guns that you can fire but you do get to help out the team by dropping turrets to help with killing enemies, and health packs to regenerate health. The more people you rescue and bring back to your base, the more money you get for equipment and upgrades.

Please pardon the  bugs, the  art and lack of music in the game. As there was only a limited time for development, I decided to concentrate more on the gameplay. But even with that said there is still a lot of room for improvement which I am considering in the future.

So go ahead and play it here. If you have any comments or suggestions, feel free to leave a comment below.

Game Prototype: Escalator Escape

June 17, 2010 - 5:15 am

Edit (11/17/2013): Unfortunately, the game is not available anymore as I lost all the files while moving webhosts. There are no backups. Sigh.

To entertain myself from every slow escalator ride, I always have this image of myself escaping from pursuers by vaulting from one escalator to another just like in Jackie Chan’s movie, Mr. Nice Guy.

I have always wondered if such a mechanic would be fun in a game. This eventually led me to the creation of Escalator Escape.

“Escalator Escape is a gameplay experiment done using HTML5 and Javascript. The main goal in this game is to stay on the elevators for as long as possible by vaulting from one escalator to the next.”

I was planning to add more to the gameplay like power-ups and enemies, but halfway through coding, the gameplay didn’t turn out as fun as I originally thought so I figured I would only be wasting my time if I add more to it.

(Click to read more…)