Visit our booth at Maker Festival Manila in Glorietta!

September 9, 2014 - 8:10 pm

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If you’re going to be around Makati on September 13-14 then please drop by at Maker Festival Manila! It is an event where content creators from different fields gather to show off their works!

We will have a booth at the event from where we will showcase Escape of the Minibots and Pop Puff and Away! So be sure to drop by and say hi!

 

Escape of the Minibots Gameplay Video (8/14/2014)

August 17, 2014 - 11:53 am

I’m prepping the game for Steam Greenlight. For now, here’s a short video of the current build of the game.

Learn more about the game by clicking here!

Development of Escape of the Minibots has resumed!

August 12, 2014 - 11:24 pm

I have been working on Escape of the Minibots on and off for the past four years. I halted development last 2013 when I got a job at Indigo Entertainment but picked it up the development again recently.

I’ve made a lot of improvements on the engine, level editor and replay feature. I’ve also managed to squeeze in some visual upgrades as well such as scanlines and level borders as seen below.

But probably the biggest news is I finally managed to create a logo for the game. Finally!

minibots_logo_square_182px

It turned out pretty great that I went ahead and redesigned the logo for my site as well:

website_logo

More will be coming soon. Hopefully, this sprint would last long enough so we could see release on Steam Greenlight in the coming weeks.

Learn more about the game by clicking here!

Posted under: Escape of the MiniBots

The Evolution of the Minibots

January 10, 2013 - 10:11 am

As I have mentioned last time, Escape of the Minibots underwent a couple of revivals.

I went back trough my archives and found old screenshots and mock-ups of the game. Here are some of them:

2011Version
Screenshot01-11711

Lots of blue inspired by Dexter’s laboratory.escapeoftheminibots-screenshot

2012 Version
Tried out the pixel art look.
minibots2

2013 Version (Current version)
Here is how it looks now. 2D character sprites on a 3D background.
MinibotsMockup

Take note that the pictures above does not reflect the quality of the final product. A lot of stuff will still be improved.

Stay tuned for more updates about the project soon!

Music Sneak Peek for Escape of the Minibots

January 6, 2013 - 3:00 am

Every game needs to have its bleeps and bloops. It’s a good thing we have our resident music composer, Jerel Limayo, to give Escape of the Minibots its signature tunes.

Here are just a couple of music samples from his music lab. Give it a listen!

Escape of the Minibots (Main theme)

Electronic Feeling

You can listen to more of his video game music here. If you like to contact him you can do so by using our contact form here.

Be sure to leave your comments below. Jerel would really love to hear ’em!

More to come soon!

The Revival of Escape of the Minibots

January 2, 2013 - 9:32 pm

mb-sneakpeak

Escape of the Minibots was one of the first game ideas that I managed to conjure back when I was just starting with game development.

It started as a Construct project back in 2011 but was later abandoned. It was revived in Flash in 2012 and abandoned again. This time, I am reviving the game in Unity3D. Being more experienced with the platform, I am confident that I can be able to finish the game for a commercial release.

What is Escape of the Minibots?

The premise of the game is simple: You solve puzzles while controlling more than one character simultaneously. Pressing the left button moves all characters on the screen to the left. Pressing jump makes all of them jump at the same time. The challenge is to get everyone safely out of the level.

Here’s a video of a very basic puzzle:

Later levels will have more puzzle elements like switches and moving platforms. Difficulty is increased even further when you get to control three and even four bots at the same time.

What is the current progress of the game?

  • Game engine is done
  • Game now has level editor (For now, it can only be used by the developer)
  • 30+ levels. Each showcasing the different puzzle mechanics
  • 2 music tracks courtesy of our music composer, Jerel Limayo.
  • I also implemented a playtesting system where all replays of playtesters are automatically sent to me for review

What are the things left to do?

  • Art assets!
  • Menus and GUIs!
  • More levels!
  • Replay viewer (So that I can be able to view and play the replays of playtesters)
  • Bug fixes and optimization!
  • Consumer ready level editor (So that people can create their own levels)

Help wanted!

We are striving to release a fun and challenging puzzle game but we are in need of help! We are looking for individuals who are interested in playtesting the game and even level designers who would like to increase their portfolio in level design. Of course, help won’t go unrewarded so be sure to sign up for our playtesters list here and for those level designers, shoot me an email at karlo@accidentalrebel.com.

More details soon!

More details about the game will be revealed soon! For the next few weeks we will be showing off screenshots, videos and even music bits for your pleasure. So stay tuned by following me on the Twitter and Facebook.