I would like to apologize to everyone who have been waiting for the release of Detective Rizal. Development of the game has been temporarily halted as I am currently bogged down with an important game development project as part of our school curriculum.
When will I plan to continue development? I can’t really say for sure. Since I’m already on my final year of college, I am focusing all my efforts to finish my studies. Maybe I’ll continue once I finish the project I’m working on right now. Or maybe when I find the time during a school break.
How much is left for full completion of the game? I’m already done with the game engine so the only thing left are a couple of art assets, the script, and the coding. So I’d say still around 35%-40% until completion.
What is this development project I’m currently working on? It’s for our Software Development class where we were asked to create our very own Facebook game. Development is expected to span for a few months. I’ll start posting more details on this blog soon for those who are interested to know more.
You take control of a boy who needs to go through a forest full of endangered species in order to get home. You remember your mother’s warning that you should never hurt or kill any animals as they may become extinct and respawn as ghosts and haunt you forever.
The game highly discourages killing. If you happen to kill an animal, they spawn as ghosts and try to exact revenge by preventing you from reaching your goal. The more ghosts there are, the harder the level becomes.
The levels are designed so that you will be forced to making decisions on whether to kill an animal or not. There are times when killing, makes things easier. There are times that it doesn’t. It’s up for you to decide what choice you make.
Here are some videos of me digitally inking my very first character concepts for the game Battle Witches. They won’t be in the final game though so I figured I’d give them their shine on the spotlight here on my blog.
While you’re at it, please subscribe to my Youtube channel! From there, I will be posting a lot of videos on the development of my games so be sure to check it out!
Yes, I am quite aware that I already have an ongoing project in the oven but this one is too special to pass up.
The TigSource Forums has just recently started their newest compo with the theme “Versus”. It’s a theme that has the community coming up with really cool ideas on having unique multiplayer games both offline and online. Since there are a lot of benefits in joinging compos (learn new stuff, exposure, collaboration) I decided to jump in on the bandwagon as well.
However, for this project, I won’t be doing it on my own. I have teamed up with another TigSource member, Aik, he’s gonna be doing the programming while I do the art. I was initially planning on doing it solo but since I lack the knowledge on how to do online connectable games, I decided that collaborating is the best option for me. Furthermore, this arrangement would still give me time to finish my own game.
So far everything is looking great. Aik and I have come up with a really unique game idea and we’re really excited to get started. We already have the basic concept down but we still need to flesh it out before we reveal more.
So stay tuned! I will be posting more about the project here along with Escape of the Minibots.
I decided to make a new design for the site as a preparation for the reveal of the game I’m currently working on.
If you’re reading this post from a feed reader or somewhere else, I suggest that you go and check out the site as the new design contains some elements that can be found in the game. It’s more like a sneak peek of what you should expect.
Here’s a before-and-after shot
Woah! Look at those things on top! Kewl!
The header might be a little too lacking now, but I’ll be sure to add more stuff there as soon as I get around to designing more art assets. For now, that would suffice.
I’ll start to post details on the game starting tomorrow so stay tuned!
Game jams are a frequent sight in the indie game development scene. To those who are unfamiliar, A “Game Jam” is a term used to refer to meetups where game developers of all fields (game designers, programmers, audio designers, artists, etc) get together and create a game for a pre-determined amount of time, in one whole day, or in a weekend.
Here in the Philippines, game jams are quite rare. I always get a little envious every time other places hold their own game jams as I’ve never been to one. For the longest time, I’ve wondered what Game Jams are like and if ever I would get to take part in one.
Well, I won’t be wondering any longer as this January 28, IGDA Manila, in partnership with UP-ITTC will be holding the Manila Game Jam!
The Manila Game Jam is a game making event in tandem with the Global Game Jam, an event where numerous sites around the world simultaneously make games in a huge game-making exercise!
So if you are a game developer or even an aspiring one, and you are free this January, then I advise you to check out the Manila Game Jam. Check out their website for more details!
And yes, I will be taking part in the event! Feel free to holler at me. ;D
I decided to take a short break from all the game making and created a poster/logo for TiT.
The artwork came from a sketch I drew while I was bored. It actually turned out great so I had it inked and voila! Although there are no Rose thorns and leaves on the game, I decided to leave it there since it looks nice. Hey, not everything on a box-art ends up in the final game, right?